Version 0.4.2.00
- 3rd chapter
- few new events
- redecorating rooms
- new stores in the town
- sorting clothes & books
- sewing
- creation of own clothes
- related events & draper
- see the Walkthrough for details
- redecorating rooms
- cooking reworked
- more user-friendly menus
- few more recipes and ingredients
- some recipes explained in the Walkthrough
- more events with Robert Edwine and Adriane Almagdery
- minigames
- Match Three and Batslaying improved
- quirks of minigames explained in the Walkthorugh
- all (unlocked) minigames accessible in Minigames
- avatars slightly improved
- Dynamic Avatar Drawer library migrated from Webpack and Node to Vite and Bun. It was seriously complicated and relatively massively improved the performance (although the absolute change is not at all noticeable while playing the game ☹️ )
- slightly improved some DAD assets; shortgown
- the inventory shows more details about the outfit when mouseover on the status (e.g. + underdressed +)
- the appearance of the Witch could be edited during the intro
- the mirror allows to change style (if you buy a hairbrush, scissors and/or razor)
- developer mode (Patreon version)
- developer mode is advertized in the Walkthrough
- some testing menus & variable viewer reorganized
- the 1st and the 2nd chapter could be skipped (Maid's room => # Test => # Skip...) (the buglessness cannot be guaranteed)
Build 0.4.2.10
- alchemy & books (see the Walkthrough for details)
- reworked alchemy shop (in the Devmode, all the alchemical supplies are available in Maid's room => # Test => # Test Buying Alchemical Substances)
- grease renamed tallow; tallow and beeswax changed into consumable alchemic substances
- few minor events related to alchemy and magic
- the mirror allows to change style (if you buy a hairbrush, scissors and/or razor)
- Bat Slaying minigame fully implemented
- all minigames accessible in Minigames
- the 1st and the 2nd chapter could be skipped (Maid's room => # Test => # Skip...) (the buglessness cannot be guaranteed)
Build 0.4.1.09
- more events with Robert Edwine
- more events with Adriane Almagdery (see the Walkthrough for details)
- sorting clothes & Match Three minigame should work properly
- sewing - creation of own clothes (see the Walkthrough for details)
- cooking reworked
- new GUI for selecting ingredients
- more recipes
- slightly less buggy
- redecoration slightly improved
- introspection (Maid's Room > Introspect) improved
- I migrated Dynamic Avatar Drawer from Webpack and Node to Vite and Bun. It was seriously complicated and massively improved the performance (although the change is not noticeable while playing the game ☹️ )
- slightly improved some DAD clothes, shortgown, second (failed) attempt to create gown
- the inventory shows more details about the outfit when mouseover on the status (e.g. + underdressed +)
- the appearance of the Witch could be edited during the intro
Build 0.4.1.08
- punishments (could be triggered for testing in the maid's room)
- few minor evening events
- jewellery; goldsmith in the town (3rd chapter)
- cooking random event could be disabled in the Settings
- congratulations sound
Build 0.4.1.07
- anal sex with Briggite
- minigames fixed
- quirks of minigames explained in the Walkthorugh
- spider fixed
- tea fixed
Build 0.4.1.06
- enabled 3rd chapter
- more events with Briggite and Valerie
Version 0.4.1.02
- town; shops, tavern, Briggite, Valerie
- meadows; farm, mill
- money & prices reworked (WIP)
- cooking system (WIP)
- slightly improved inventory
- slightly improved room descriptions
Build 0.4.1.02
- improved town
- tavern
- Briggite & Valerie
- carpet merchant
- improved meadows
- decorations, improved room descriptions
- slightly improved GUI of the inventory
- description of the general appearance in the inventory
- introspection (Maid's room) - shows stats
Build 0.4.1.01
- farm (meadows)
- mill (via farm)
- cooking system
- the town is technically accessible but empty
- denars are too valuable (somewhere between $4 and $100 depending how you calculate it) so I introduced smaller coins based on English farthings. Four farthings are one denar. I thought it would be cool to depict values as 6 ¾ or 3 ¼ but the smaller numbers are too difficult to read. 6.75 or 3.25 looks kinda terrible but still better than something like 6 d 3 q or 3 d 1 q which would be madness.
- I checked some historical price list (tl;dr they are useless for my purposes, I will just wing it) and prices like £1 10s 6d make my head hurt!
- £ is pound, the symbol is L because libra. 1 pound used to be 240 silver pennies that originally weighted - you would not guess it - 1 pound
- s are shillings, solidus, 20 shillings are one pound
- d are pennies denar, 12 pennies are one shilling.
- (1 crown is 5 shillings. 1 guinea is 21 shillings - it was originally 20 but the coin was made of gold and value of gold to silver shifted. Even long after the coin stopped being minted it was still posh to calculate the amount of money in guineas. ))
- minor improvements to Dynamic Avatar Drawer
- added tie-on pockets. There is no particular reason but recently I found out women of all ranks used to wear pockets big enough to carry a live chicken and people should know
Version 0.4.1.00
- secondary colours adjustable in Settings; good colour was changed into blue
- minor fixes to bugs, typos and pacing
Version 0.4.0.04
- reworked intro and the first chapter
- the story was expanded and restructured
- alternative start with a female character
- more interactions with the Evil Witch
- weather system
- almost historically accurate clothes
- system to autowear clothes based on preferences
- clothes are getting dirty and have to be washed
- button to disable clothes getting dirty so they do not have to be washed
- every NPC has an avatar
- fast travel system (fully enabled in the second chapter)
- countless improvements all over the place
- powerful devmode allowing to change almost any game variable and constant (atm Patreon-only)
Build 0.4.0.04
- devmode could be disabled
- improvements to avatars of npcs
- dirtier clothes are prefered (to not have whole inventory fully of half-dirty ones); could be changed in Preferences (Maid's Room)
- sorting books and clothes removed; lot of work & not properly rewarded in this version
- exploration in rooms (cellar, bedroom) disabled when there is nothing to find
- ballance of the game adjusted
- many bugs and typos fixed
Build 0.4.0.03
- laundry chore
- clothes slightly reworked
- clothes are getting dirty (could be disabled in Settings for easier game)
- facial expressions
- avatars of npcs
- gui slightly reworked
- in inventory removed column slot; it seemed simpler to give each slot separate category
- batiste renamed to *sheer linen
- added several minor evening events
- the first chapter is basically finished (except for cooking) but it is horribly slow
Build 0.4.0.02
- mostly historically accurate clothes
- forest events
- more topics to discuss with the witch
- many minor improvements
Build 0.4.0.01
- weekends, the witch stays at home and the maid can chat with her, present demands or bring her beverages
- the mood of the witch is tracked
- minigame tester
- refactored Crates minigames; alternative stages on the second try; pathfinding algorithm reworked from scratch because I was not able to figure out how the original version works
- dynamic avatar is working
- new system of clothes tracking their material, quality and dirtiness (and does not work because there is no inventory screen and shops :( )
- neat variable tracker (Settings > Cheats > Display variable changes)
Build 0.4.0.00
- everything reworked from scrach using the latest technology (Svelte 5, Vite, Bun, my custom libraries)
- staircase for easier and quicker navigation and movement through the tower
- morning screen showing what day it is and the most pressing chores
- story restructured; some chores and activities initiated earlier other later
- weather system
- in debugging mode, all game constant and variables are accessible and alterable