Clothes
Fabrics
Nettle
- nettle (
ne
) is similar to flax but the produced fabrics is rougher with lower quality - cheap; undyed
Linen
- fabric made of flax, affordable
- linen (
li
) - dyed - raw linen (
liw
) - undyed - sheer linen (
ba
) - light, semi-sheer linen fabic (called batiste in earlier versions) - raw sheer linen (
baw
) - undyed only bleached
Wool
- fabric made of sheep's wool, generally affordable, generaly a bit sturdier than linen and used for outerwear
- wool (
wo
)- dyed - raw wool (
wow
) - undyed
Silk
- expensive fabrics made of webs of giant spiders
- sheer silk (
si
) - sheer - raw sheer silk (
siw
) - undyed, sheer - satin (
sa
) - smoot and shiny - tafetta (
ta
) - stiffier and matter than satin - chiffon (
ch
) - light and transparent - velvet (
ve
) - thick and soft - brocade (
br
) - richly patterned, often including gold or silver threads
Leather
- (
le
,led
) material provided by animals
Rare Leather
- especially expensive and sought types of leather are:
- unicorn hide (
unic
) - creamy white; unicorns are rare, blood-thirsty, horse-like creatures - leviathan leather (
levi
) - blue; leviathans are sea monsters, hunting them is extremelly complicated and dangerous, however, on the hand dead leviathans are sometimes washed out on the shore and a single leviathan can provide a massive amount of raw materials - wyvern leather (
wyve
) - dark green; wyverns are smaller and more common relatives of dragons - hexapumna leather (
hexa
) - dark red; hexapumans are deadly large cats lurking southern picket jungles
- unicorn hide (
Quality
- the design and skill involved in sewing the garment + current state of the garment
- ragged (
0
) - worn and torn - shoddy (
1
) - mediocre (
2
) - fine (
3
) - exquisite (
4
) - masterpiece (
5
)
Rank
- gives overal impression of the garment, assumed social status of the wearer
- no gameplay effect at the moment
- fabric & quality
- stages
- vagrant (
0
) - very poor people - serf (
1
) - poor people - -peasant- (
2
) - common workers - +craftsman+ (
3
) - knight, warriors, qualified craftsmen - *patrician* (
4
) - merchants, business owners - ≡noble≡ (
5
) - aristocrats, wealthy merchants - ☼royal☼ (
6
) - the welthiest elite
- vagrant (
Ragged | Shoddy | Mediocre | Fine | Exquisite | Masterpiece | |
---|---|---|---|---|---|---|
Nettle | Vagrant | Serf | Serf | Peasant | Craftsman | Patrician |
Linen/Wool | Vagrant | Serf | Peasant | Craftsman | Patrician | Noble |
Silk | Vagrant | Peasant | Craftsman | Patrician | Noble | Royal |
Brocate | Vagrant | Craftsman | Patrician | Noble | Royal | Royal |
Dirtiness
- dirtiness of worn clothes gradually increase
- dirty clothes cannot be equiped, they are removed from the inventory (in the morning) and have to be laundered, dryed and ironed
- (there are no maluses for semi-dirty clothes)
- dirtiness of the innermost layer increase faster (typically underwear)
- dirtiness of the outermost layer is affected by things like doing dirty work or muddy weather
- wearing apron reduces malus for doing dirty work
(v 0.4.1.02)